Flip 7 Game Rules

Learn how to play the award-winning press your luck strategy card game

Game Objective

In this press your luck game, be the first player to score 200 points to win. You score points based on the total number value of the cards in front of you.

🎯 Key Goal

The more valuable a card is, the more copies of that card there are in the deck. If you can successfully Flip 7 unique Number cards into your box, you automatically end the round for everyone and score bonus points.

⚠️ Important

If you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.

Setup & Preparation

What You Need

Getting Started

  1. Shuffle the deck THOROUGHLY
  2. Choose a player to be the Dealer for the round
  3. Have the Dealer deal one card face up to each player including themselves

📝 Pro Tip

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How to Play

Dealing Cards

In turn order, the Dealer deals one card face up to each player including themself. If an Action card comes up during dealing, pause dealing immediately to resolve it. Once any Action cards are resolved, continue dealing until everyone's been dealt a card.

Note: Not everyone will have a Number card at this point. Some players may have a Number or Modifier card, but others may have no cards or even three or four cards depending on what Action cards are played.

Turn Sequence

  1. Draw a Card: Take the top card from the deck
  2. Check for Duplicates: If it's a Number card, check if you already have that number
  3. Decide: Keep the card or choose to "Stay" and end your turn
  4. Resolve Action Cards: If you drew an Action card, follow its instructions

Action Cards

Action cards can be played on any active player, including yourself. If you are the only active player in the round, you must play the Action card on yourself. Set these cards above your Number cards.

🔄 Second Chance Card

Keep this card. If the player with this card is given another card with the same number, discard Second Chance and the duplicate number card. A player may only have one Second Chance card in front of them at a time.

  • If dealt another Second Chance card, choose another active player to give it to
  • If no other active players or everyone already has one, discard the Second Chance card
  • All Second Chance cards get discarded at the end of a round, even if never used

❄️ Freeze Card

Freeze another player, preventing them from taking their next turn. They remain frozen until the end of the round or until another action unfreezes them.

🎯 Target Card

Choose another player to receive the next card dealt instead of you. This can be used strategically to avoid risky cards or to help/hinder other players.

Modifier Cards

Modifiers are not Number cards and do not count toward achieving a Flip 7. You cannot bust on Modifier cards. You can end your turn with just a Modifier card and no number cards, and you would still score these points, unless it's a x2 card.

+2 to +10 Cards

Add the amount shown to the sum of your Number cards.

Example: If you have Number cards worth 15 points and a +5 card, your total is 20 points.

x2 Card

Double the points for all your Number cards.

Note: Multiply the sum of your Number cards x2, then add the additional Modifier cards.

Example: Number cards = 15 points, +5 modifier = 20 points, x2 = 40 points total.

Scoring System

End of Round Conditions

The round continues until one of two end conditions are met:

  1. There are no active players because all players have either busted or chosen to stay
  2. One player can Flip 7 unique Number cards, ending the round immediately

Calculate Scores as Follows:

1

Add Number Cards

Add the value of all your Number cards

2

Apply x2 Multiplier

If you have the x2 multiplier, double your score for the round

3

Add Modifiers

Add any additional bonus points from +2 to +10 cards

4

Flip 7 Bonus

If you Flip 7 Number cards, score an additional 15 points

End of Game

Starting the Next Round

  1. Set all cards from the round to the side (do not shuffle them back into the deck)
  2. Pass the remaining cards in the deck to the left - that player becomes the new Dealer
  3. When the deck runs out, shuffle all the discarded cards to form a new deck
  4. If you need to reshuffle during the main round, leave all cards in front of players where they are, even if that player has busted

Winning the Game

At the end of the round when at least one player reaches 200 points, the player with the most points wins!

Strategy Tips

🎯 Know When to Stay

Don't get greedy! If you have a good score, consider staying rather than risking a bust.

🔄 Use Action Cards Wisely

Second Chance cards are valuable - save them for when you really need them.

📊 Track Other Players

Pay attention to what numbers other players have to avoid giving them cards they need.

🎲 Press Your Luck

Sometimes you need to take risks to get ahead, especially when you're behind in points.

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